Type: Individual

Equipment: Torches

Setup: Playing in a wood is ideal

Extra Measures: Clearly lay out the borders of the playing area so players don’t go into areas occupied by other pods. Rather than having a central point for Scouts to get to, have a line they need to cross, so they can stay apart 2m.


One player sits at the top of the hill (or in a wood) with the flashlight, the rest of the people start at the bottom of the hill. The object of the game is to advance up the hill and touch the pot (or end of hall) without being “zapped” by the person with the flashlight who calls out the child’s name. If a person is zapped they have to go back down to the bottom of the hill and has to start over. The first person to get the top is the winner.


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